Arcade Patches
Translations, restorations and arranged soundtracks for classic arcade games.
← All patches

Super Street Fighter II Turbo: Grand Master Challenge

English restoration · Japan's Super Turbo

Release candidaterc2Capcom CPS-2
Game
Super Street Fighter II X: Grand Master Challenge (Japan 940311)
Hardware
Capcom CPS-2
MAME set
ssf2xj
Version
rc2
Updated
2026-09-17

Screenshots

Super Turbo, Grand Master Challenge: Japan's version of the game, under the US name.
Super Turbo, Grand Master Challenge: Japan's version of the game, under the US name.

US Super Turbo

US Super Turbo: Where it comes from. The US board on the left, the Japanese board on the right.

Japanese Super Turbo X

Japanese Super Turbo X: Where it comes from. The US board on the left, the Japanese board on the right.
Where it comes from. The US board on the left, the Japanese board on the right.

US Super Turbo

US Super Turbo: Lost a round? The US game just counts down. Japan's game gives you a tip, now in English.

Grand Master Challenge

Grand Master Challenge: Lost a round? The US game just counts down. Japan's game gives you a tip, now in English.
Lost a round? The US game just counts down. Japan's game gives you a tip, now in English.

US Super Turbo

US Super Turbo: Every win quote from the Japanese game, in English. The US game only had twenty short ones.

Grand Master Challenge

Grand Master Challenge: Every win quote from the Japanese game, in English. The US game only had twenty short ones.
Every win quote from the Japanese game, in English. The US game only had twenty short ones.
Akuma's intro dialogue, cut from the export game, back in English.
Akuma's intro dialogue, cut from the export game, back in English.
The endings play out as they do in Japan: Jane and Amy arrive in Guile's ending, a scene the US game skips.
The endings play out as they do in Japan: Jane and Amy arrive in Guile's ending, a scene the US game skips.

About this patch

Super Turbo came in two versions. Japan got Super Street Fighter II X, the one competitive players swear by. The rest of the world got a slightly different game: it plays differently, the continue screen is bare, most of the win quotes are gone, the endings are shorter, and Akuma's story is missing. Japan's version, of course, was in Japanese.

Grand Master Challenge is Japan's game in English. The fighting is untouched. Everything you read is new: all 136 win quotes, the strategy tips on the continue screen, the full endings, and Akuma's dialogue, translated fresh from the Japanese with Capcom's own English as the style guide.

It runs anywhere Super Turbo does: MAME, HBMAME, MiSTer, or a real CPS-2 board. The patch keeps the ROM's original sizes and key, so it drops in over the stock Japanese set.

What's changed

Compared with the US Super Turbo

How the three compare.

US Super TurboJapanGrand Master Challenge
GameplayExport versionJapanese versionJapanese version
LanguageEnglishJapaneseEnglish
TitleSuper Street Fighter II TurboSuper Street Fighter II X: Grand Master ChallengeSuper Street Fighter II Turbo: Grand Master Challenge
Character namesBalrog, Vega, M. Bison, AkumaM. Bison, Balrog, Vega, GoukiBalrog, Vega, M. Bison, Akuma
Win quotes20136136
Continue screen tipsNoneYesYes
EndingsShortenedFullFull
Akuma's endingBlankYesYes
Akuma's intro dialogueCutYesYes
Free PlayYesNoYes

Spot a difference we missed?

A restoration is only as complete as its list of differences. If the Japanese version does something this one still doesn't, whether a line of text, a scene, a screen or a small detail, please let us know. Anything you find goes into the next release.

Downloads

Tools updated 2026-09-20. Game version unchanged.

Patch kit for MAME, HBMAME, MiSTer and original hardware
SHA-256: 15f3a9817b58fe2099a035a1b8fda7ded26d89b1f3d167e7b0275155ddb8b061
MiSTer MRA only
SHA-256: 762704c32164ba2cbad2796d378bc02d143ac6878a5e6872e45f8fc234893c5d

You need your own dump of Super Street Fighter II X: Grand Master Challenge (Japan 940311) as the MAME set ssf2xj.zip. Each zip includes a readme.txt with full instructions.

Merged, split and complete sets work, including nested or renamed ROMs. Use --rompath /path/to/roms to search a collection (repeatable), and --check to check inputs before building. ZIPs and extracted folders need no extra software; 7z archives require 7-Zip. QSound can stay in your emulator's ROM path; valid firmware already embedded in a source set is kept in complete outputs.

How to apply

unzip ssf2t-gmc-rc2-ips.zip -d ssf2xj-patch
cd ssf2xj-patch
python3 apply.py /path/to/ssf2xj.zip --out-dir out

The script checks every file against the checksums below, applies the patches, checks the result, and writes the files for every platform in one go:

out/mame/ssf2xj.zip
out/hbmame/ssf2tgmc.zip
out/mister/_Arcade/_Arcade Patches/_Restorations/Super Street Fighter II Turbo Grand Master Challenge (USA) [English Restoration].mra
out/mister/games/hbmame/ssf2tgmc.zip

MAME and original hardware. Put the zip from out/mame/ ahead of the stock set in your MAME rompath (it keeps the name ssf2xj.zip), or burn its ROM files. MAME reports checksum warnings for the patched ROMs. That's expected, and the game runs normally.

HBMAME. Put the zip from out/hbmame/ in HBMAME's roms/ folder next to your stock ssf2xj.zip. It loads with no checksum warnings. The HBMAME set definition (ssf2tgmc) is generated with the restoration; an upstream submission is pending, so for now you add it to your own HBMAME build.

MiSTer. Copy the _Arcade folder from out/mister/ to the root of your SD card, and keep the stock, unmodified romset at games/mame/ssf2xj.zip (split MAME sets also need qsound.zip). You need Jotego's jtcps2 core, which update_all installs. The MRA applies the restoration in memory as the game loads, so nothing on your card is modified, and it keeps its own settings and saves under ssf2tgmc. The MiSTer-only download holds the same MRAs, ready to copy.

out/mister/ also holds the HBMAME set in games/hbmame/. The MRA above doesn't need it, but the CPS+ Arrange and HD Remix MRAs load it, so if you use CPS+, copy the games folder from out/mister/ to your card as well.

Any IPS patcher. Apply each file in ips/ (Flips, Lunar IPS, …) to the ROM file of the same name and re-zip the set yourself.

Changed ROMs

FileSizeOriginal CRC32Patched CRC32
sfx.13m2.0 MBcf94d27575dac0eb
sfx.15m2.0 MB5eb703af84dcc039
sfx.17m2.0 MBffa60e0fbfcaf206
sfx.19m2.0 MB34e825c513a55fd3
sfxj.03d512 KB50b52b37b8a10ee0
sfxj.04a512 KBaf7767b486104c3a
sfxj.08512 KB2de76f10ea0d1d90

Release history

rc2 (2026-09-17)

rc1 (2026-09-10)

Related projects

Notes